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Yoot Tower has some things that Sim Tower does not. You will need to add bathrooms on all office and retail floors. Yoot Tower you have to connect them to the front desk. In Sim Tower there is a limit on how many elevators and stairs you could put in your building. However, in Yoot Tower there are no limits on the number of elevators or stairs you can put in your tower. Yoot Tower is far more interactive than Sim Tower, so be ready. This site makes use of the Google services Adsense Analytics, and other third party advertisers which use Cookies to collect data about you, and which will be shared with third parties. Yoot Tower Walkthrough, Hints and Tips for PC Games. The encyclopedia of game cheats. If you are an avid gamer and want a few extra weapons and tools the survive the game, CheatBook DataBase isexactly the resource you would want. We deliver news updates for Yoot Tower. The Source for video game cheat codes, walkthroughs, faqs and hints. CheatBook is the resource for the latest Cheats. Yoot Tower is a light business simulation by the zany Yutaka Saito and hisfriends at OPeNBook9003. In it, you construct a tower populated with offices,residences, shops, hotels, and various supporting services. Yoot Tower is a sequel to The Tower, better known in the West as SimTower,published by Maxis. Yoot Tower improves on SimTower in every way, but stillretains a good score of annoyances. I can not stress enough how miserable theeconomy simulation, AI programming and user feedback are. Mysteriously, thegame itself still manages to be fun. The screenshots look awfully cramped, though, compared to the relativelyclean if not very friendly interface in Sim and Yoot Towers. There is at least one open source remake in the makes. The Mac and Japanese versions may be subtly different. Wikipedia knows more, for the curious. I like tothink that everyone in the game is pretending to be a Stormtrooper and endingeverything they say with a static noise. Keep the majority happy with a good transportation system, and if some still complain, let them find a better business center. Office workers want communal restrooms, preferably one per floor. They sometimes go out for lunch or dinner in one of your restaurants, alone or in small packs. Occasionally office workers also drop in at your shops, at least at ice cream, coffee and book stores. Rental apartments also complain about the tiniest bit of traffic, which should be ignored. They are well placed around office blocks. The rent is, again, accumulated monthly and paid quarterly. You continue paying for elevator maintenance and get nothing more from the condo. Condos are like a twisted loan that you always pay back with interest, though that may be useful if you need cash for fast investment. AND have to rebuild the section. Condo owners will eventually start bugging you to set up a school close by for their kids. Ignoring this request invokes no sanction. Guests will get easily annoyed if they have to stand in queues or hear the slightest noise. There are three room types in Tokyo, with analogues available at Kegon Falls and Hawaii. And you want the happiness evaluation to remain an excellent blue for all hotel rooms, because guests are disgusted by rooms rated anything less than blue. The housekeeping maids are inefficient domestic drones who are probably paid a salary without regard to performance. Rarely one maid will stay overtime to take care of an extra room, and would deserve a bonus if I had any say in the matter. Unfortunately this results in the housekeepers hopping from floor to floor and taking frequent breaks, a quarter of their working time being wasted in stressful transit. It would be more efficient to assign one floor per one maid and share the rest of the work in a supportive work environment. A single maid can handle about 8 rooms of any size in one day before breaking in nervous jitters. Each housekeeping room holds six housekeepers in Tokyo, six in Hawaii, and four in Kegon Falls. On a normal day not a single one gets used. The game description says parking space is used by office visitors and hotel guests. Ghastly expensive, very few visitors seem to actually use this until your tower has a third star. Trying to take the subway to get home, they may miss the last train, and then get stressed and blame you instead of their own lack of time management skill. Drop in one restroom for every two shops or restaurants, and one per office floor. If restrooms are sparse, people start complaining about them being crowded, not that it seems to affect anything. They find and defuse terrorist bombs, and put out fires. The guards can run to emergency locations pretty quickly, but for best performance, security rooms should be spread around the complex, and have at least one in each separate tower. I never bother to build any underground, since terrorists seem to suffer from fear of low places and never go down there. The security people would really like to have a rest filexlib.
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